2026 draft rulebook · Rev. 0.9

The rules behind every match.

Use this page to design safely, prepare for inspection, understand scoring, and arrive match-ready. Items marked for clarification are not final until a later league update.

Field5 × 7 ft
Match3 minutes
Robot5 lb max
Team2–4 students
01

Competition format

Team formation, preliminary ranking, and match readiness.

  • Each registered team consists of 2–4 students. A school may register multiple teams, and each remains a separate competing group.
  • During preliminary rounds, each team competes against four randomly selected teams.
  • Competition Points: win +3, scored tie +1, no-score tie +0, loss +0.
  • A team more than two minutes late—or not showing sufficient haste during a delay—may receive an automatic forfeit.
02

Field and robot

The physical constraints every design must satisfy.

Field5 × 7 feet
Bounds zone10 inches wide
Goals10 in wide × 5 in tall
Game pieceStandard ping-pong ball
Robot weight5 lb maximum
Robot height10 in maximum
Perimeter40 in maximum
Field shieldPolycarbonate panels

03

Match gameplay

How a three-minute match begins, continues, and ends.

  • Two judges officiate each match: one tracks scoring and one tracks penalties. Counts are final unless a host technical issue requires action.
  • Both robots begin completely inside their gray starting areas. A ball begins at field center. Robots may not exit before the start sound.
  • Both sides have three minutes to earn the most Game Points.
  • If both robots become unable to continue, both teams may agree to stop. The current higher score wins.
  • A damaged ball stays on the field but no longer earns goal points. A judge supplies a replacement after announcing it.
  • After a score, a judge releases another ball through the Game Piece Release Area. Scored balls may return to play, but not immediately.
04

Scoring and penalties

Game Points decide the match; Competition Points rank the result.

ActionValue
Ball completely enters opposing 0-inch goal+2 GP
Ball completely enters opposing 3-inch goal+4 GP
Ball completely enters opposing 7-inch goal+8 GP
Opponent partially inside Bounds Zone+2 GP / 2 sec
Carry/control ball fully inside frame perimeter−1 GP / 3 sec
Enter release area longer than 1 second−2 GP / sec after 1
Pin opponent against wall longer than 4 seconds−1 GP / sec after 4
Leave start area earlyWarning + redo; then DQ
05

Inspection and safety

A mandatory inspection protects students, robots, and the field.

Optional pre-inspection, mandatory event-day inspection

A designated pre-inspection date offers theoretical pass/fail feedback. Failure at the competition-day inspection means the robot cannot compete.

  • Height, perimeter, weight, material, and build-rule compliance
  • Accessible main power switch / primary breaker in a visible location
  • Radio-loss failsafe that stops all motors
  • Removable battery disconnect or power link
  • Permitted battery type, voltage, capacity, protection, and secure mounting
  • No damaged or swollen batteries
  • No exposed wiring, conductive terminals, sharp edges, pointed corners, or exposed screws
  • Visible light that turns on whenever any part of the robot receives power
  • Electrical systems isolated from the robot frame; the frame cannot carry current

Competition-day student safety

  • Every student attends the opening safety meeting covering fire safety, escape routes, medical response, emergency-stop, and evacuation procedures.
  • Safety glasses are required in pits, inspection areas, and the battle area.
  • Robots remain powered off outside areas marked for operation.
  • Adults supervise battery charging and repairs; charging occurs in a fire-resistant location.
06

Sportsmanship and procedures

Officials protect fair play and keep the event moving.

  • Judges monitor sportsmanship throughout the competition.
  • Unfair or harmful conduct may receive any penalty from a verbal warning to disqualification, based on severity.
  • Match redos and point appeals are limited to host-caused technical failures such as field breakage, power loss, or safety stoppage.
  • Teams are responsible for check-in, weigh-in, inspection, match readiness, and safe repair between matches.
Draft items still requiring final dimensions or procedures

These details must be published in a later revision before the competition.

  • Exact ball diameter, weight, and material
  • Goal depth and final opening dimensions
  • Starting-area dimensions
  • Game-piece release area dimensions and purpose
  • Whether robots may cross into an opponent starting area, touch goals, or block goals
  • Ball-out-of-arena and both-robots-stuck procedures
  • Autonomous programming, driver count, controller, and radio requirements
  • Check-in, weigh-in, technical timeouts, robot resets, repair time, and detailed appeals procedure